
Develop cross-platform 2D games with Go using a dead simple, high-performance engine.
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Ebitengine adopts a 'dead simple' rendering model where all visual elements, including the screen, image files, and offscreen items, are treated as image objects. Most rendering operations are performed by drawing one image onto another, streamlining the development process.
Ebitengine games can be deployed across a wide range of platforms including Windows, macOS, Linux, FreeBSD, and even Nintendo Switch. Additionally, they can run in web browsers via WebAssembly, and on mobile devices like Android and iOS.
Ebitengine leverages GPU power to ensure games run very fast. It internally integrates multiple images into a texture atlas and automatically batches drawing operations whenever possible to optimize performance.
No, a C compiler is not required for Windows developers. Ebitengine is implemented entirely in pure Go on Windows, simplifying the development setup.
Yes, Ebitengine is production-ready and has been used for commercial games. An example is 'Fishing Paradiso,' a mobile application that has achieved over 2,000,000 downloads.
Source: ebitengine.org