Is Beamable worth the price?
Beamable offers a generous Free tier for single developers, making it accessible for indie game developers.
The paid tiers scale reasonably well, with the Indie tier at $30/month providing a significant jump in API calls. However, the Metered tier's pricing for additional API calls and microservices can quickly become expensive for rapidly growing games, potentially making it costly for successful indies transitioning to larger scales.
Pricing Plans
Free
$0/month
- LiveOps web portal with content tools, player CRM, and extensive game configuration
- Unity, Unreal, or Web SDK to rapidly implement game features and content in the Unity or Unreal IDE
- Author game server features and logic in C# side by side with your client code
- Self-Service support with online documentation, QA Forum, Discord chat
- 100k API calls included
- Single developer license
- Up to 3 microservices included
Indie
$30/mo
- 3M API calls included
- 5 Developer Seats
- 3 Microservices
Dev
$100/mo
- 10M API calls included
- 5 Developer Seats
- 3 Microservices
Studio
$200/mo
- 20M API calls included
- 10 Developer Seats
- 9 Microservices
Reporting
$300/mo
- 30M API calls included
- 10 Developer Seats
- 9 Microservices
Pro
$600/mo
- 60M API calls included
- 20 Developer Seats
- 18 Microservices
Metered
>$600/mo
- >60M API calls included
- 20+ Developer Seats
- 18+ Microservices
- API calls billed at $10 per 1M above included calls
- Additional C# Microservices above 18 are $20 per month per microservice
Enterprise Plans
Email us
- Enterprise support
- SLA
- Discounts for larger games
- Reserve pricing discounts with a 12-month contract
- Pre-payment options to unlock 8-15% of discounts
- Roll forward unused API calls to cover overages month-to-month
- Enterprise Support options that include weekly sync meetings and custom issue tracking
- Enterprise SLA
- LiveOps Monitoring
- Single-tenant option
Hidden Costs & Gotchas
API calls overages at $10 per 1M
Additional microservices at $20/month each
Enterprise features require custom quotes
Which Plan Do You Need?
Solo indie game developers
Small teams needing LiveOps
Games with predictable API usage
How Beamable Compares to Competitors
Compared to PlayFab, which has a more complex pricing model often based on MAU and API calls, Beamable's initial tiers appear more straightforward. GameSparks (now AWS GameLift) also had usage-based pricing, but Beamable's clear API call limits per tier offer better predictability for smaller teams. For larger studios, PlayFab's enterprise offerings might be more competitive depending on specific needs and scale.
Beamable Pricing FAQ
How much does Beamable cost?
Beamable starts at $30/month on the Indie plan. It offers 6 paid tiers ranging from $30/month up to $600/month. A free plan is also available with limited features.
Does Beamable have a free plan?
Yes. Beamable offers a free plan called "Free". It includes: LiveOps web portal with content tools, player CRM, and extensive game configuration, Unity, Unreal, or Web SDK to rapidly implement game features and content in the Unity or Unreal IDE, Author game server features and logic in C# side by side with your client code.
What is the cheapest Beamable paid plan?
The cheapest paid plan for Beamable is "Indie" at $30/month. Key features include: 3M API calls included, 5 Developer Seats, 3 Microservices.
Cheaper alternatives to Beamable
Direct competitors with similar features. Many offer free tiers or lower per-seat pricing.