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Beamable Pricing 2026

Plans, hidden costs, and cheaper alternatives compared

Is Beamable worth the price?

75/10

Beamable offers a generous Free tier for single developers, making it accessible for indie game developers.

The paid tiers scale reasonably well, with the Indie tier at $30/month providing a significant jump in API calls. However, the Metered tier's pricing for additional API calls and microservices can quickly become expensive for rapidly growing games, potentially making it costly for successful indies transitioning to larger scales.

Pricing Plans

Free

$0/month

  • LiveOps web portal with content tools, player CRM, and extensive game configuration
  • Unity, Unreal, or Web SDK to rapidly implement game features and content in the Unity or Unreal IDE
  • Author game server features and logic in C# side by side with your client code
  • Self-Service support with online documentation, QA Forum, Discord chat
  • 100k API calls included
  • Single developer license
  • Up to 3 microservices included

Indie

$30/mo

  • 3M API calls included
  • 5 Developer Seats
  • 3 Microservices

Dev

$100/mo

  • 10M API calls included
  • 5 Developer Seats
  • 3 Microservices

Studio

$200/mo

  • 20M API calls included
  • 10 Developer Seats
  • 9 Microservices

Reporting

$300/mo

  • 30M API calls included
  • 10 Developer Seats
  • 9 Microservices

Pro

$600/mo

  • 60M API calls included
  • 20 Developer Seats
  • 18 Microservices

Metered

>$600/mo

  • >60M API calls included
  • 20+ Developer Seats
  • 18+ Microservices
  • API calls billed at $10 per 1M above included calls
  • Additional C# Microservices above 18 are $20 per month per microservice

Enterprise Plans

Email us

  • Enterprise support
  • SLA
  • Discounts for larger games
  • Reserve pricing discounts with a 12-month contract
  • Pre-payment options to unlock 8-15% of discounts
  • Roll forward unused API calls to cover overages month-to-month
  • Enterprise Support options that include weekly sync meetings and custom issue tracking
  • Enterprise SLA
  • LiveOps Monitoring
  • Single-tenant option

Hidden Costs & Gotchas

API calls overages at $10 per 1M

Additional microservices at $20/month each

Enterprise features require custom quotes

Which Plan Do You Need?

Solo indie game developers

Small teams needing LiveOps

Games with predictable API usage

How Beamable Compares to Competitors

Compared to PlayFab, which has a more complex pricing model often based on MAU and API calls, Beamable's initial tiers appear more straightforward. GameSparks (now AWS GameLift) also had usage-based pricing, but Beamable's clear API call limits per tier offer better predictability for smaller teams. For larger studios, PlayFab's enterprise offerings might be more competitive depending on specific needs and scale.

Beamable Pricing FAQ

How much does Beamable cost?

Beamable starts at $30/month on the Indie plan. It offers 6 paid tiers ranging from $30/month up to $600/month. A free plan is also available with limited features.

Does Beamable have a free plan?

Yes. Beamable offers a free plan called "Free". It includes: LiveOps web portal with content tools, player CRM, and extensive game configuration, Unity, Unreal, or Web SDK to rapidly implement game features and content in the Unity or Unreal IDE, Author game server features and logic in C# side by side with your client code.

What is the cheapest Beamable paid plan?

The cheapest paid plan for Beamable is "Indie" at $30/month. Key features include: 3M API calls included, 5 Developer Seats, 3 Microservices.

Cheaper alternatives to Beamable

Direct competitors with similar features. Many offer free tiers or lower per-seat pricing.