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Three.js is used for interactive 3D experiences in web browsers — product configurators, data visualizations, games, architectural walkthroughs, creative portfolios, and VR/AR web applications. Any 3D content you see in a browser likely uses Three.js.
No. Three.js abstracts WebGL into a higher-level API with scenes, cameras, and materials. You work with JavaScript objects rather than raw shader code. However, understanding WebGL concepts helps with performance optimization.
Both are capable 3D web libraries. Three.js has a larger community and more examples. Babylon.js offers a built-in visual editor, integrated physics, and stronger TypeScript support. Three.js is more lightweight and flexible; Babylon.js is more batteries-included.
Yes, but performance depends on optimization. Techniques like instanced rendering, LOD (level of detail), frustum culling, and texture compression are essential for complex scenes. Three.js provides APIs for all of these.
Yes. Three.js supports WebXR for both virtual reality (VR headsets) and augmented reality (AR on mobile devices). The library includes helpers for VR controllers, hand tracking, and AR hit testing.
Source: threejs.org