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Godot supports GDScript (a Python-inspired language built for the engine), C# with first-class .NET support on desktop and mobile, C++ via GDExtension, and community-maintained bindings for Rust, Nim, Python, and JavaScript.
Yes. Godot is released under the MIT license, which means it is completely free for personal and commercial use with no royalties, no subscription fees, and no revenue sharing — ever.
Yes. Godot 4.x includes a modern 3D renderer supporting Vulkan, Direct3D 12, and Metal, with features like global illumination, volumetric fog, and direct Blender file importing. While it is still maturing compared to Unreal, it is capable of producing quality 3D games.
Godot is lighter, completely free, and open-source. It excels at 2D game development and offers a simpler workflow. Unity and Unreal have larger ecosystems, more asset stores, and stronger AAA 3D tooling, but Godot is rapidly closing the gap, especially after Unity's 2023 pricing controversy drove many developers to switch.
Godot supports exporting to Windows, macOS, Linux, Android, iOS, and the web (HTML5). Console deployment (PlayStation, Xbox, Nintendo Switch) is available through third-party publishing partners.
GDScript is Godot's built-in scripting language inspired by Python. It offers tight engine integration, optional static typing, and a gentle learning curve. It is the most documented and community-supported language for Godot development.
Source: godotengine.org