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Defold provides a robust animation system supporting flipbook animations for sprites, GUI nodes, and particles. It also includes bone animations for Spine models with blending and inverse kinematics, alongside property animations for movement, rotation, and custom script properties with various easing functions.
Defold is a turn-key solution that enables one-click deployment to all target platforms from a single codebase and content. Its APIs are consistent across platforms, eliminating the need for platform-specific configurations or external development environments for mobile deployment.
Defold features a fully scriptable rendering pipeline, providing low-level access for developers. This allows for extensive customization of how graphics are rendered within the engine.
Defold integrates with various tools such as Atom, VS Code, Rive, Spine, TexturePacker, and Tiled. Additionally, it supports custom configurations, allowing users to add new functionality from the Asset Portal or write their own native code to extend the engine.
Defold boasts a remarkably small engine runtime. For example, on Android (arm64-v8a), its engine size is 1.97MB, significantly smaller than Unity (24.33MB) and Godot (24.29MB). Similar size advantages are observed on iOS and HTML5 platforms.
Defold integrates both 2D (Box2D) and 3D (Bullet) physics engines. It supports static, dynamic, and kinematic (scriptable) physics objects, with shape-based and ray-cast collision detection, robust triggers, and joint and motor support, all of which can be controlled via code.
Source: defold.com