
Interactive animations for apps and games
Visit WebsiteThe Bottom Line
Entry price
Free plan available, paid tiers above
Biggest pro
Interactive animations
Biggest con
Learning curve
TL;DR - Rive
- Rive is an animation tool for creating interactive graphics for apps and games
- It builds real-time animations that respond to user input
- Free tier available, paid plans for teams
What is Rive?
Available on: Web, iOS, macOS, Android
Pros & Cons
Pros
- Interactive animations
- State machines
- Runtime integrations
- Good performance
- Modern approach
Cons
- Learning curve
- Subscription expensive
- Smaller community
- Different from Lottie
- Runtime size
Ratings Across the Web
Rive holds an aggregate rating of 4.9 out of 5 from 9 reviews across G2, last checked March 18, 2026.
Ratings aggregated from independent review platforms. Learn more
Key Features
Pricing Plans
Free TrialPricing checked Aug 21, 2026
Free
Individuals
- Unlimited files
- Community features
- Limited exports
Cadet
$9/month
Annual billing
- Unlimited exports
- Tags & folders
- Early access features
Pro
$24/month
Annual ($39 monthly)
- Advanced features
- Priority support
- No limitations
Voyager (Team)
$99/month per user
Annual ($159 monthly)
- Libraries
- Team collaboration
- Max 25 seats
- Priority support
Is Rive worth the price?
Rive is the best tool for interactive animations.
Free tier is good for learning, Cadet at $9/mo is great value for production.
Hidden Costs & Gotchas
Production exports require paid plan
Team plan minimum $99/user/month
How Rive Compares to Competitors
After Effects is $22.99/month but can't export to web. LottieFiles is free but less powerful. Rive is the sweet spot.
How Rive's pricing compares
At $9/mo, Rive is mid-range of its 5 direct competitors ($1 to $129/mo across the set).
Entry paid plan, monthly. Pricing checked Aug 21, 2026.
Reviews

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Still deciding?
Most buyers shortlist 2 or 3 tools before committing. Pull a side-by-side comparison or browse the full alternatives shortlist below.
Explore More
Rive FAQ
How does Rive facilitate interactive motion design for applications?
Which teams would benefit most from using Rive?
How is Rive priced?
What kind of trade-offs should users consider when adopting Rive?
Can Rive animations be integrated into various platforms?
How does Rive compare to Lottie for animation?
Does Rive support state machines for complex animations?
Source: rive.app